More actions
Quick facts:Charge Attacks
Charge Attacks are advanced combat actions in 33 Immortals that allow Rebel Souls to deal increased damage, inflict crowd control effects, or apply special status conditions. Each Weapon has a unique Charge Attack tied to its design and role, often providing utility that complements its basic attacks and Special Abilities.
Overview[edit | edit source]
To execute a Charge Attack, players must hold down the basic attack button for a short duration. Upon release, the character performs a more powerful version of their standard strike. Charge Attacks are vital for building Stagger, applying Status Effects, or executing tactical bursts of damage against elite enemies and bosses.
General Traits[edit | edit source]
- Requires a short charge-up before activation
- Damage output is significantly higher than basic attacks
- Often contributes to Stagger Buildup
- May apply special effects like Marked or Slowed
- Scales with weapon upgrades and player Stats
Weapon-Based Charge Attacks[edit | edit source]
Sword of Justice – Heavy Slash[edit | edit source]
- Uses 10 Justice
- Applies heavy Stagger Buildup and can stagger enemies
- Can be executed with 0 Justice, though less effective
Daggers of Greed – Stun Slash[edit | edit source]
- High burst melee strike
- Generates large amounts of Greed
- Deals significant Critical Damage and builds Stagger
Bow of Hope – Heavy Arrow[edit | edit source]
- Launches a piercing arrow that travels farther
- Deals more damage and increases stun buildup
- Arrows linger on the battlefield for later recall via Special Ability
Staff of Sloth – Double Orbs[edit | edit source]
- Fires two slow-moving orbs
- Applies moderate damage and Slowed
- First orb generates more Sloth than the second
Strategy[edit | edit source]
- Use Charge Attacks to start burst windows or apply utility
- Aim for elites and bosses to build stagger faster
- Combine with Co-Strike and Co-op Powers for maximum effectiveness
- Adjust charge timing to animation-cancel out of unsafe windows
Visual & Audio Cues[edit | edit source]
- Weapons glow or pulse while charging
- A visual effect or sound cue triggers upon successful release
- Enemies may flinch or stagger when struck by a charged hit
Summary[edit | edit source]
Charge Attacks are the cornerstone of tactical combat in *33 Immortals*. Whether you're breaking enemy lines, controlling the battlefield, or setting up a coordinated takedown, mastering your weapon’s charge mechanic is essential to becoming a true Immortal.