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Slowed

From 33 Immortals Wiki
Quick facts:
Slowed
Slowed
Type
Status Effect
Applied To
Monsters, Bosses
Effect
Reduces enemy movement and attack speed
Stackable
No (duration can be refreshed)

Slowed is a debilitating status effect in 33 Immortals that reduces the movement and attack speed of affected enemies. Most commonly applied by support roles using the Staff of Sloth, this effect provides valuable crowd control in chaotic fights and is especially powerful when used against elite Monsters or bosses.

Overview[edit | edit source]

When enemies are affected by Slowed, they move sluggishly and may take longer to perform attacks or abilities. This creates opportunities for safer team positioning, easier dodging, and better coordination of Co-op Powers or Co-Strike bursts.

Effects[edit | edit source]

  • Decreases enemy movement speed significantly
  • Reduces enemy attack or casting speed in some cases
  • Does not deal damage, but greatly enhances survivability
  • Duration varies depending on the source and the target's resistance

Sources[edit | edit source]

Slowed is commonly applied through:

  • The Special Ability – Torpor of the Staff of Sloth
  • The Co-op Ability – Super Slow from Staff users
  • Certain Relics that trigger slow fields or AoE control
  • Perks that apply slow after dodging or on critical hits

Key Weapons[edit | edit source]

Staff of Sloth[edit | edit source]

  • Primary source of Slowed in most team compositions
  • Torpor slows enemies within a large area and consumes Sloth energy
  • Enhanced via Weapon Mastery traits like:
    • Torpor Wave – Converts the slow field into a long-ranged straight projectile
    • Lethargy – Increases the slow's potency at the cost of passive Sloth regen

Strategy[edit | edit source]

  • Apply Slowed to elite enemies to prevent charges or ability spam
  • Use in boss fights to control minion spawns or interrupt mechanics
  • Combine with Marked or Staggered for powerful team bursts
  • Supports with high Empathy can extend the duration and area of slow effects

Visual Indicator[edit | edit source]

  • Affected enemies often appear surrounded by mist or blue aura
  • Visual slow trails may follow their movement or attacks
  • In some cases, slowed enemies visually pause or drag their animations

Summary[edit | edit source]

Slowed is a cornerstone crowd control effect in *33 Immortals*, especially in large-scale raids. While it doesn't deal damage directly, its power lies in giving your team the breathing room needed to outlast divine fury. When enemies are Slowed, your rebellion moves faster than fate.

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