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Weapons

From 33 Immortals Wiki
(Redirected from Weapon)
Quick facts:
Weapons
Weapons
Weapon Types
Ranged, Melee, Tank, Specialist
Total Known Weapons
4 (Bow of Hope, Sword of Justice, Daggers of Greed, Staff of Sloth)
Enhancement System
Weapon Mastery
Co-op Features
Empathy-Based Abilities

In 33 Immortals, weapons are central to every player's combat identity. Each weapon is tied to one of the seven virtues or sins, giving it unique thematic flavor and mechanical properties. Weapons are more than just damage tools — they shape a player’s combat role, enable co-op synergy, and define progression through mastery upgrades.

There are currently four known weapons, each belonging to a distinct combat archetype: Ranged, Melee, Tank, and Specialist. Players can enhance them through the Weapon Mastery system, unlocking powerful bonuses that redefine gameplay strategy.

Bow of Hope[edit | edit source]

The Bow of Hope is a ranged weapon themed around the virtue of Hope. It enables players to attack from a safe distance and create powerful lingering damage zones using arrows that stay on the battlefield.

Basic Attack – Arrow[edit | edit source]

  • Fires a light arrow with set range
  • Arrows linger on impact
  • Base Damage: (n)

Charge Attack – Heavy Arrow[edit | edit source]

  • Longer range and more powerful
  • Adds stun buildup
  • Lingers after impact
  • Base Damage: (n)

Special Ability – Guiding Light[edit | edit source]

  • Recalls all arrows, damaging enemies during return
  • Heavy arrows do not cause stun on return
  • Movement speed reduced while channeling

Ability Meter – Hope[edit | edit source]

  • Controls arrow usage
  • Max base capacity: 6 Hope
  • Arrows replenish passively over time

Co-op Ability – Volley of Arrows[edit | edit source]

  • Launches a rain of light arrows northward
  • Duration increases with Empathy

Weapon Masteries – Upgrade: +1 Attack per level[edit | edit source]

  • Small Quiver – Max 2 arrows, higher damage
  • Quick Shot – 30% faster light arrows
  • Auto Recall – Arrows return automatically after delay
  • Double Shot – Fires two heavy arrows in spread
  • Mobile Light – Move faster during Guiding Light, even more when quiver is empty
  • Piercing Arrows – Arrows pierce through enemies but deal less damage

Sword of Justice[edit | edit source]

The Sword of Justice is a tank weapon, ideal for players who want to lead the frontline. It revolves around the collection and consumption of Justice to guard allies and stagger enemies.

Basic Attack – Sword Slash[edit | edit source]

  • Generates 10 Justice per hit
  • Deals consistent frontline damage
  • Base Damage: (n)

Charge Attack – Heavy Slash[edit | edit source]

  • Uses 10 Justice
  • Causes heavy stagger and stun
  • Can be used at 0 Justice
  • Base Damage: (n)

Special Ability – Guard[edit | edit source]

  • Blocks all incoming damage
  • Costs 20 Justice per second
  • Gavel Bash – Counterattack that scales with stored Justice, deals massive damage and staggers enemies

Ability Meter – Justice[edit | edit source]

  • Used for guarding and heavy slashes
  • Base capacity: 50 Justice

Co-op Ability – Bubble Shield[edit | edit source]

  • Deploys a protective shield that absorbs all incoming damage
  • Shield HP scales with Empathy

Weapon Masteries – Upgrade: +1 Vitality per level[edit | edit source]

  • Shockwave – Releases AoE when over half Justice
  • Final Justice – Always triggers Gavel Bash, costs Justice
  • Inner Justice – Gain Justice passively; cannot gain from attacks
  • Spin Slash – Heavy attacks hit all around
  • Frenzy – Light attacks speed up with more Justice
  • Mighty Slash – Slower but drastically stronger slashes

Daggers of Greed[edit | edit source]

The Daggers of Greed are a melee weapon suited for fast-paced, combo-driven gameplay. Each hit builds up Greed, which can be spent on devastating takedowns.

Basic Attack – Slashes[edit | edit source]

  • Combo slashes increase Greed per hit
  • Base Damage: 76–80
  • Greed gain: 1 → 4 → 7 → 10 → 13

Charge Attack – Stun Slash[edit | edit source]

  • Delivers high damage and heavy stun
  • Increases Greed faster
  • Base Damage: 152–160

Special Ability – Takedown[edit | edit source]

  • Consumes all Greed with a lunging strike
  • Invulnerable during lunge
  • Longer hold = farther lunge
  • 2s cooldown

Ability Meter – Greed[edit | edit source]

  • Base capacity: 66 Greed
  • Drains 5/sec after 3s of inactivity
  • Resets on enemy hit

Co-op Ability – Greedy Strikes[edit | edit source]

  • Enemies drop bones on hit
  • Bones increase damage over time
  • Buff duration scales with Empathy

Weapon Masteries – Upgrade: +7.5% Critical Damage per level[edit | edit source]

  • Greedier – +33 max Greed; Takedown always consumes all
  • Quick Strike – Attacks get faster after each 4-hit combo
  • Steadfast Power – Damage scales the longer you don’t dash
  • Mortal Slashes – Extra damage against enemies below 50% HP
  • Stabs – Shorter range, higher damage light attacks
  • Patience – Boosts speed and power when Greed begins to drain

Staff of Sloth[edit | edit source]

The Staff of Sloth is a specialist weapon focused on control and debuffing. It slows enemies, sets up allies for kills, and deals delayed AoE damage through orbs and torpor waves.

Basic Attack – Orbs[edit | edit source]

  • Launches a slow orb projectile
  • Generates 6 Sloth per hit

Charge Attack – Double Orbs[edit | edit source]

  • Launches two orbs, stagger enemies
  • First orb = 6 Sloth, Second orb = 3 Sloth
  • Good for building meter quickly

Special Ability – Torpor[edit | edit source]

  • Slows enemies in a wide AoE
  • Effectiveness scales with Sloth spent (up to 9s slow at 100 Sloth)
  • Width increases with hold
  • 2s cooldown

Ability Meter – Sloth[edit | edit source]

  • Base capacity: 100 Sloth
  • Regenerates passively in ~33.3s

Co-op Ability – Super Slow[edit | edit source]

  • Creates a lingering slow field with light damage
  • AoE and duration scale with Empathy

Weapon Masteries – Upgrade: +1 Empathy per level[edit | edit source]

  • Scattered Orbs – Every 2 orbs adds 1 small orb
  • Torpor Wave – Torpor becomes a traveling projectile
  • Outburst – Periodic AoE damage to slowed enemies
  • Lethargy – Stronger slows, but no passive Sloth regen
  • Echoing Orbs – Heavy orbs delay explode for more damage
  • Bouncing Orbs – Orbs bounce into small orbs on impact

Weapon Progression[edit | edit source]

Weapons evolve through the Weapon Mastery System. Each level grants core stat bonuses and unlocks specialized augments that dramatically change a weapon's utility. This allows players to create builds tailored for solo survival or high-level co-op synergy.

Roles & Combat Styles[edit | edit source]

Each weapon not only fits a damage archetype but also a unique team role:

  • Bow of Hope – Long-range support and AoE control
  • Sword of Justice – Frontline tanking and party protection
  • Daggers of Greed – Fast burst DPS with mobility
  • Staff of Sloth – Crowd control, slows, and zone denial

Players are encouraged to master multiple weapons and adapt to raid challenges and team compositions. In high-tier raids like Paradiso, a balanced weapon setup is often the difference between victory and divine judgment.

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