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Quick facts:Raids vs Chambers
Raids vs Chambers
Type
Gameplay Comparison
Focus
Objective Differences, Strategy Shift
Found In
Best For
Team Coordination, Resource Farming, Combat Mastery
Raids vs Chambers explains the core differences between the two major encounter types in 33 Immortals—Raids and Chambers. While both are combat-focused, cooperative experiences, they serve different purposes in progression, pacing, and challenge structure. Mastering their distinctions is key to team survival and efficient advancement.
Overview[edit | edit source]
- Raids are large-scale, persistent runs involving exploration, elite waves, and boss battles across major zones like Inferno, Purgatorio, and Paradiso.
- Chambers are self-contained, high-intensity combat trials that test coordination and combat ability in compact zones.
Key Differences[edit | edit source]
Feature | Raids | Chambers |
---|---|---|
Team Size | Up to 33 Rebel Souls | Varies (smaller coordinated squads) |
Scope | Full area progression, exploration, and boss fights | Contained arenas with limited paths |
Duration | Long-term runs (20–40 minutes) | Short to medium trials (5–15 minutes) |
Objective | Survive waves, conquer zones, defeat bosses | Clear waves or elite groups within a limited space |
Relic Farming | Excellent for Boss Relics and Resources | Focused for specific Perks or mastery training |
Difficulty Scaling | Progressively increases across areas | Intense from start, spiking with Elite Waves |
Replay Value | High due to procedural generation and loot paths | High for skill sharpening and challenge |
Raid Highlights[edit | edit source]
- Persistent progression across zones
- Team synergy required for Revives and boss takedowns
- Access to keys like Purgatorio Key and Paradiso Key
- Unlocks late-game Weapons, Boss Relics, and rare Resources
- Large-scale use of Co-op Powers, Zone Control Builds, and crowd management
Chamber Highlights[edit | edit source]
- Perfect for testing new Loadouts or Weapon Mastery setups
- Offers focused enemy density for farming Stagger Buildup, Greed, or Justice
- Great place for practicing Revival Timing Tactics and Evasion
- Used for challenges or lore-based combat scenarios
- Demands quick adaptation to enemies with little room for retreat
Strategy Comparison[edit | edit source]
- In Raids, you’ll want balanced teams—tanks, DPS, and support—to handle long-term survival
- In Chambers, burst damage and fast revive rotations often outweigh defensive builds
- Raids allow use of more passive sustain like Passive Heal
- Chambers benefit from relics like Shield on Kill and Zone Hazard for quick engagement
Summary[edit | edit source]
Raids are the soul of rebellion. Chambers are its trials by fire. Whether enduring the divine onslaught in a full-zone run or facing death in an enclosed battle dome, understanding how each mode works lets you rise from the ashes—again and again—in 33 Immortals.