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Quick facts:Bosses
Bosses in 33 Immortals are powerful, multi-phase enemies that serve as the climactic encounters in each major area. These enemies require groups of players to work together in large-scale battles, combining mechanics mastery, coordination, and strategic execution. Every boss tests the players' understanding of cooperative gameplay through escalating challenges across multiple stages.
Lucifer[edit | edit source]
Lucifer is the ruler of Inferno, a towering three-headed entity that challenges 33 Rebel Souls in a layered, brutal encounter of mechanics, summons, and environmental threats.
Lore[edit | edit source]
"In frozen depths where darkened wings entwine,
Lucifer weeps, for his betrayal dims his shine.
Though cast from grace, his heart is a mournful plea,
He yearns for divine mercy, drenched in tears of agony."
- From the Commedia, by Dante
Lucifer, once God's most beloved guardian, fell due to pride and ambition. Now entombed in the icy pit of Cocytus, he mourns his rebellion and prevents escape from Inferno in a misguided act of divine justice.
Personal Mechanics[edit | edit source]
General[edit | edit source]
- Trapezoid Slam – Marks and crushes a wide frontal area with a devastating slam.
- Wing Gust – Blasts players backward, freezing the ground to reduce mobility.
- Elite Summon – Each major ability summons 3 spectral elites, adding chaos and pressure to every phase.
Phase 2[edit | edit source]
- Icy Tear Marks – Selects 3 random players and marks delayed AoEs under them that explode with freezing damage.
- Soul Crystals – Crystals spawn on players, knocking them away and emitting periodic damaging shockwaves until destroyed. These persist into the next phase.
Phase 3[edit | edit source]
- Shared Agony Zones – Up to 2 players are marked. A minimum of 6 players must stand in each zone to split damage and prevent instant death.
Raid-wide Mechanics[edit | edit source]
Frozen Hate[edit | edit source]

Lucifer binds himself with two shackles. Six vertical columns of damage expand across the arena. Destroying a shackle on one side creates a safe zone on that side. Failure to break either shackle results in full-area, unavoidable damage.
Eternal Sorrow[edit | edit source]

Lucifer spawns 20 crystal tears throughout the arena. If all are destroyed during the cast phase, safe zones appear as rings explode in a timed sequence. If not, all three ring zones detonate simultaneously, causing mass wipe-level damage.
Last Betrayal[edit | edit source]

Lucifer summons 3 spectral elites and his heads begin to glow. The arena is split into Left, Middle, and Right lines. Each elite defeated removes one active danger line. When Lucifer’s eyes glow on two heads, the line not glowing will be the only safe area for that strike. Surviving this requires coordination and observation.
Adam & Eve[edit | edit source]
Adam and Eve are the twin guardians of Purgatorio, representing divine innocence and the gatekeepers of Paradiso.
Lore[edit | edit source]
"In Eden's heart where blossoms gleam,
God's perfect creations in a hollow dream.
Sublimated, they roam carefree,
Untouched by cognizance, in harmony."
- From the Commedia, by Dante
Created in pure obedience, Adam and Eve remain in a state of blissful ignorance, guarding the gates of Paradiso without understanding or choice. Bound by divine will, they defend Eden’s border with unrelenting resolve.
Personal Mechanics[edit | edit source]
[edit | edit source]
- Rectangular Marks – Targets 4 to 7 players with rectangular zones that explode shortly after appearing.
- Donut AoEs – Players are marked with inner-safe donut-shaped areas that damage anyone too close or too far.
Adam[edit | edit source]
- Leaf Fans – Sends out rotating fans of circular leaf-shaped AoEs that spiral outward, forcing players to reposition quickly.
- Homing Seeds – Summons three slow-moving projectiles that seek out players. Commonly used before the Forbidden Knowledge mechanic.
Eve[edit | edit source]
- Leaf Beam – Targets 2–4 players with direct leaf-shaped energy beams.
- Donut Pulse – Emits an AoE centered around Eve with a donut-safe structure, requiring players to find the exact mid-range safe zone.
Raid-wide Mechanics[edit | edit source]
Remembered Virtues (Fruit)[edit | edit source]
Fruit-shaped objects spawn around the arena. Players must destroy them quickly before the casting ends. Each destroyed fruit grants a safe zone in the arena. Failing to destroy enough fruits results in widespread AoE covering nearly the entire zone.
Forgotten Sins (Trees)[edit | edit source]
Tree-like enemies spawn and create expanding AoE roots. Players must destroy these trees before the root waves fill the arena. Each destroyed tree halts one wave of damage.
Forbidden Knowledge (Poison AoE)[edit | edit source]
Poisonous clouds fill large sections of the battlefield. Players must locate specific antidote zones by defeating marked enemies. Standing in these zones prevents lethal poison exposure when the ability detonates.
Summary[edit | edit source]
Bosses in 33 Immortals are large-scale, dynamic fights that demand precision and teamwork. With intricate mechanics, escalating phases, and life-or-death coordination checks, these encounters are among the most challenging and rewarding in the game. Mastering them is essential for advancing through the world and uncovering the deeper lore of the immortal rebellion.